The PC game "America's Army" is financed by US Army recruiting and is provided free as a recruiting tool, as a result many thousands of downloads have been made by the late teen to early 20s demographic group, the age of entry for most in military service. Evidently the US Army sees value in a project such as this as they continue to update and support it, if I'm not mistaken they used the Red Storm Entertainment Rainbow Six physics engine to base it on.
The last X-Box Indycar game by Codemasters didn't reach high distribution numbers, it takes established brand recognition for a potential buyer to make the desired choice and take the risk on a title.
IMO when an entity is trying to establish or re-establish awareness something like a free game distributed through the Indycar.com site will pay dividents for the investment made. Take an existing physics engine, create a mod around it, package it and make it available. Word of mouth on gamer websites, message boards, and chat rooms will do the promotion work and thus the exposure will come. To defray some of the cost of development and hosting offer Indycar advertisers "ad placement" space through the game.
Comments?
The last X-Box Indycar game by Codemasters didn't reach high distribution numbers, it takes established brand recognition for a potential buyer to make the desired choice and take the risk on a title.
IMO when an entity is trying to establish or re-establish awareness something like a free game distributed through the Indycar.com site will pay dividents for the investment made. Take an existing physics engine, create a mod around it, package it and make it available. Word of mouth on gamer websites, message boards, and chat rooms will do the promotion work and thus the exposure will come. To defray some of the cost of development and hosting offer Indycar advertisers "ad placement" space through the game.
Comments?
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